Use this to filter objects by any property. Useful for property search (see below) and to match properties to mod commands. mostly this applies to spells (effect numbers and masks) * show keys: this displays the internal names next to each property. * more info: this reveals further information that is rarely useful. The numbers preceding each mod command are (mod index):(line no), where mod index 1 is the first mod loaded. useful for degbugging and to review changes. * ids: advanced mode shows ids on everything (the numbers used by dom3 to index things) * mod cmds: this shows applied mod commands on all objects. Most other advanced features are probably only useful to modders. Magic paths are revealed on non-commander units and there is a powerful property search. Whats with advanced mode?Īdvanced mode shows more information and adds a few additional options. So cast by an A1 mage, the damage will be 15 + (3x1) = 18. The 3 '+' symbols indicate a bonus of 3 per level. The ingame display adds the bonus from the minimum caster level to the base value but the mod inspector does not. Shocking Grasp (Evocation 1, A1) * ingame: Damage 18+ (armor negating) * inspector: Damage 15+++ (armor negating, shock) Why don't spells with a caster bonus match that shown in game?Ĭaster bonuses (to damage / aoe / nbr-of-effects) are displayed differently. problems are expected and feedback appreciated. If you want a mod uploaded to the server for public consumption post here or send me a message. Local mod files do not support custom unit pics. Save the url of the '' button for a reloadable reference (the mod data is saved in the browser's local storage). Dragging and dropping a file directly onto this button may work (eg: chrome). Yes (but this won't work in older browsers or probably, IE).Ĭlick "load mods" then "Choose files/Browse" to load a mod (.dm) file from the local filesystem. Visit localhost:8000 Can I use it with my own mod?
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